<!---Start Code --- www.minos.blogfa.com---> <head> <style type="text/css"> <!-- h1 { color:#cc3333; font-family:"Comic Sans MS",Helvetica; } h3 { color:#993333; font-family:"Comic Sans MS",Helvetica; } .kisser { position:absolute; top:0; left:0; visibility:hidden; } --> </style> <script language="JavaScript1.2" type="text/JavaScript"> <!-- cloak //Kissing trail- By dij8 (dij8@dij8.com) //Modified by Dynamic Drive for bug fixes //Visit http://www.dynamicdrive.com for this script kisserCount = 10 //maximum number of images on screen at one time curKisser = 0 //the last image DIV to be displayed (used for timer) kissDelay = 500 //duration images stay on screen (in milliseconds) kissSpacer = 40 //distance to move mouse b4 next heart appears theimage = "http://www.geocities.com/loghmanuplod/ax/lab.gif" //the 1st image to be displayed theimage2 = "http://www.geocities.com/loghmanuplod/ax/ghalb.gif" //the 2nd image to be displayed //Browser checking and syntax variables var docLayers = (document.layers) ? true:false; var docId = (document.getElementById) ? true:false; var docAll = (document.all) ? true:false; var docbitK = (docLayers) ? "document.layers['":(docId) ? "document.getElementById('":(docAll) ? "document.all['":"document." var docbitendK = (docLayers) ? "']":(docId) ? "')":(docAll) ? "']":"" var stylebitK = (docLayers) ? "":".style" var showbitK = (docLayers) ? "show":"visible" var hidebitK = (docLayers) ? "hide":"hidden" var ns6=document.getElementById&&!document.all //Variables used in script var posX, posY, lastX, lastY, kisserCount, curKisser, kissDelay, kissSpacer, theimage lastX = 0 lastY = 0 //Collection of functions to get mouse position and place the images function doKisser(e) { posX = getMouseXPos(e) posY = getMouseYPos(e) if (posX>(lastX+kissSpacer)||posX<(lastX-kissSpacer)||posY>(lastY+kissSpacer)||posY<(lastY-kissSpacer)) { showKisser(posX,posY) lastX = posX lastY = posY } } // Get the horizontal position of the mouse function getMouseXPos(e) { if (document.layers||ns6) { return parseInt(e.pageX+10) } else { return (parseInt(event.clientX+10) + parseInt(document.body.scrollLeft)) } } // Get the vartical position of the mouse function getMouseYPos(e) { if (document.layers||ns6) { return parseInt(e.pageY) } else { return (parseInt(event.clientY) + parseInt(document.body.scrollTop)) } } //Place the image and start timer so that it disappears after a period of time function showKisser(x,y) { var processedx=ns6? Math.min(x,window.innerWidth-75) : docAll? Math.min(x,document.body.clientWidth-55) : x if (curKisser >= kisserCount) {curKisser = 0} eval(docbitK + "kisser" + curKisser + docbitendK + stylebitK + ".left = " + processedx) eval(docbitK + "kisser" + curKisser + docbitendK + stylebitK + ".top = " + y) eval(docbitK + "kisser" + curKisser + docbitendK + stylebitK + ".visibility = '" + showbitK + "'") if (eval("typeof(kissDelay" + curKisser + ")")=="number") { eval("clearTimeout(kissDelay" + curKisser + ")") } eval("kissDelay" + curKisser + " = setTimeout('hideKisser(" + curKisser + ")',kissDelay)") curKisser += 1 } //Make the image disappear function hideKisser(knum) { eval(docbitK + "kisser" + knum + docbitendK + stylebitK + ".visibility = '" + hidebitK + "'") } function kissbegin(){ //Let the browser know when the mouse moves if (docLayers) { document.captureEvents(Event.MOUSEMOVE) document.onMouseMove = doKisser } else { document.onmousemove = doKisser } } window.onload=kissbegin // decloak --> </script> </head> <body> <script language="JavaScript" type="text/JavaScript"> <!-- cloak // Add all DIV's of hearts if (document.all||document.getElementById||document.layers){ for (k=0;k<kisserCount;k=k+2) { document.write('<div id="kisser' + k + '" class="kisser"><img src="' + theimage + '" alt="" border="0"></div>\n') document.write('<div id="kisser' + (k+1) + '" class="kisser"><img src="' + theimage2 + '" alt="" border="0"></div>\n') } } // decloak --> </script> <font face="Tahoma"><a target="_blank" href="http://minos.blogfa.com/"><span style="font-size: 8pt; text-decoration: none">منبع اصلي كدهاي جاوااسكريپت<br> http://minos.blogfa.com</span></a></font> <!---End Code --- www.minos.blogfa.com--->
قلب به جای موس(۱)
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قلب به جای موس(۲)
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قلبهایی به دنبال موس
تعدادی قلب زیبا به دنبال موس
<div id="dot0" style="position: absolute; visibility: hidden; height: 11; width: 11;"> <img src="http://files.myopera.com/minos.blogfa/photo/hert2.gif" height=11 width=11> </div> <div id="dot1" style="position: absolute; height: 11; width: 11;"> <img src="http://files.myopera.com/minos.blogfa/photo/hert2.gif" height=11 width=11> </div> <div id="dot2" style="position: absolute; height: 11; width: 11;"> <img src="http://files.myopera.com/minos.blogfa/photo/hert2.gif" height=11 width=11> </div> <div id="dot3" style="position: absolute; height: 11; width: 11;"> <img src="http://files.myopera.com/minos.blogfa/photo/hert2.gif" height=11 width=11> </div> <div id="dot4" style="position: absolute; height: 11; width: 11;"> <img src="http://files.myopera.com/minos.blogfa/photo/hert2.gif" height=11 width=11> </div> <div id="dot5" style="position: absolute; height: 11; width: 11;"> <img src="http://files.myopera.com/minos.blogfa/photo/hert2.gif" height=11 width=11> </div> <div id="dot6" style="position: absolute; height: 11; width: 11;"> <img src="http://files.myopera.com/minos.blogfa/photo/hert2.gif" height=11 width=11> </div> <script LANGUAGE="JavaScript"> <!-- hide code var nDots = 7; var Xpos = 0; var Ypos = 0; // fixed time step, no relation to real time var DELTAT = .01; // size of one spring in pixels var SEGLEN = 10; // spring constant, stiffness of springs var SPRINGK = 10; // all the physics is bogus, just picked stuff to // make it look okay var MASS = 1; // Positive XGRAVITY pulls right, negative pulls left // Positive YGRAVITY pulls down, negative up var XGRAVITY = 0; var YGRAVITY = 50; // RESISTANCE determines a slowing force proportional to velocity var RESISTANCE = 10; // stopping criterea to prevent endless jittering // doesn't work when sitting on bottom since floor // doesn't push back so acceleration always as big // as gravity var STOPVEL = 0.1; var STOPACC = 0.1; var DOTSIZE = 11; // BOUNCE is percent of velocity retained when // bouncing off a wall var BOUNCE = 0.75; var isNetscape = navigator.appName=="Netscape"; // always on for now, could be played with to // let dots fall to botton, get thrown, etc. var followmouse = true; var dots = new Array(); init(); function init() { var i = 0; for (i = 0; i < nDots; i++) { dots[i] = new dot(i); } if (!isNetscape) { // I only know how to read the locations of the // <LI> items in IE //skip this for now // setInitPositions(dots) } // set their positions for (i = 0; i < nDots; i++) { dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } if (isNetscape) { // start right away since they are positioned // at 0, 0 startanimate(); } else { // let dots sit there for a few seconds // since they're hiding on the real bullets setTimeout("startanimate()", 1000); } } function dot(i) { this.X = Xpos; this.Y = Ypos; this.dx = 0; this.dy = 0; if (isNetscape) { this.obj = eval("document.dot" + i); } else { this.obj = eval("dot" + i + ".style"); } } function startanimate() { setInterval("animate()", 20); } // This is to line up the bullets with actual LI tags on the page // Had to add -DOTSIZE to X and 2*DOTSIZE to Y for IE 5, not sure why // Still doesn't work great function setInitPositions(dots) { // initialize dot positions to be on top // of the bullets in the <ul> var startloc = document.all.tags("LI"); var i = 0; for (i = 0; i < startloc.length && i < (nDots - 1); i++) { dots[i+1].X = startloc[i].offsetLeft startloc[i].offsetParent.offsetLeft - DOTSIZE; dots[i+1].Y = startloc[i].offsetTop + startloc[i].offsetParent.offsetTop + 2*DOTSIZE; } // put 0th dot above 1st (it is hidden) dots[0].X = dots[1].X; dots[0].Y = dots[1].Y - SEGLEN; } // just save mouse position for animate() to use function MoveHandler(e) { Xpos = e.pageX; Ypos = e.pageY; return true; } // just save mouse position for animate() to use function MoveHandlerIE() { Xpos = window.event.x + document.body.scrollLeft; Ypos = window.event.y + document.body.scrollTop; } if (isNetscape) { document.captureEvents(Event.MOUSEMOVE); document.onMouseMove = MoveHandler; } else { document.onmousemove = MoveHandlerIE; } function vec(X, Y) { this.X = X; this.Y = Y; } // adds force in X and Y to spring for dot[i] on dot[j] function springForce(i, j, spring) { var dx = (dots[i].X - dots[j].X); var dy = (dots[i].Y - dots[j].Y); var len = Math.sqrt(dx*dx + dy*dy); if (len > SEGLEN) { var springF = SPRINGK * (len - SEGLEN); spring.X += (dx / len) * springF; spring.Y += (dy / len) * springF; } } function animate() { // dots[0] follows the mouse, // though no dot is drawn there var start = 0; if (followmouse) { dots[0].X = Xpos; dots[0].Y = Ypos; start = 1; } for (i = start ; i < nDots; i++ ) { var spring = new vec(0, 0); if (i > 0) { springForce(i-1, i, spring); } if (i < (nDots - 1)) { springForce(i+1, i, spring); } // air resisitance/friction var resist = new vec(-dots[i].dx * RESISTANCE, -dots[i].dy * RESISTANCE); // compute new accel, including gravity var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY, (spring.Y + resist.Y)/ MASS + YGRAVITY); // compute new velocity dots[i].dx += (DELTAT * accel.X); dots[i].dy += (DELTAT * accel.Y); // stop dead so it doesn't jitter when nearly still if (Math.abs(dots[i].dx) < STOPVEL && Math.abs(dots[i].dy) < STOPVEL && Math.abs(accel.X) < STOPACC && Math.abs(accel.Y) < STOPACC) { dots[i].dx = 0; dots[i].dy = 0; } // move to new position dots[i].X += dots[i].dx; dots[i].Y += dots[i].dy; // get size of window var height, width; if (isNetscape) { height = window.innerHeight + window.pageYOffset; width = window.innerWidth + window.pageXOffset; } else { height = document.body.clientHeight + document.body.scrollTop; width = document.body.clientWidth + document.body.scrollLeft; } // bounce off 3 walls (leave ceiling open) if (dots[i].Y >= height - DOTSIZE - 1) { if (dots[i].dy > 0) { dots[i].dy = BOUNCE * -dots[i].dy; } dots[i].Y = height - DOTSIZE - 1; } if (dots[i].X >= width - DOTSIZE) { if (dots[i].dx > 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = width - DOTSIZE - 1; } if (dots[i].X < 0) { if (dots[i].dx < 0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = 0; } // move img to new position dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y; } } // end code hiding --> </script> <font face="Tahoma"><a target="_blank" href="http://minos.blogfa.com/"><span style="font-size: 8pt; text-decoration: none">منبع اصلي كدهاي جاوااسكريپت<br> http://minos.blogfa.com</span></a></font>
با استفاده از این کد می توانید رادیو فردا را با کیفیت عالی در وبلاگ و یا سایت خود قرار دهید.
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یک ساعت کامپیوتری بدون تاریخ در نوار وضعیت
<html> <script Language="JavaScript"> var timerID = null; var timerRunning = false; function stopclock (){ if(timerRunning) clearTimeout(timerID); timerRunning = false; } function showtime () { var now = new Date(); var hours = now.getHours(); var minutes = now.getMinutes(); var seconds = now.getSeconds() var timeValue = "" + ((hours >12) ? hours -12 :hours) timeValue += ((minutes < 10) ? ":0" : ":") + minutes timeValue += ((seconds < 10) ? ":0" : ":") + seconds timeValue += (hours >= 12) ? " P.M." : " A.M." window.status = timeValue; timerID = setTimeout("showtime()",1000); timerRunning = true; } function startclock () { stopclock(); showtime(); } </script> </head> <body BGCOLOR="#FFFFFF" TEXT="#000000" LINK="#FF0000" VLINK="#000080" ALINK="#000080" onLoad="startclock()"> </body> </html> </body> </html>
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<SCRIPT language=JavaScript> <!-- Begin function shake(n) { if (parent.moveBy) { for (i = 10; i > 0; i--) { for (j = n; j > 0; j--) { parent.moveBy(i,0); parent.moveBy(0,-i); parent.moveBy(-i,0); parent.moveBy(0,i); parent.moveBy(i,0); parent.moveBy(0,-i); parent.moveBy(-i,0); parent.moveBy(0,i); } } } } // End --> </SCRIPT> <SCRIPT language=JavaScript> <!-- shake(1); //--> </SCRIPT> </body> </html>
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<html> <script language="Javascript"> <!-- /* Written by: * Terry Yuen. * Works inspired by Tendertron cartoons. * "This one's for the kids!" */ var ITEM_COUNT = 6; //number of flakes visible per time var ITEM_W = 20; //width of a single flake var ITEM_H = 20; //height of a single flake var ITEM_SRC = "star.gif"; var ITEM_STAGES = 4; //number of life stages for a single flake. (i.e., number of states on the "star.gif") var ITEM_TRAVEL = 20; //number of times to move a flake before disappearing (Note: PIXEL MOVED = ITEM_TRAVEL * ITEM_INCREMENT) var ITEM_INCREMENT = 4; //distance to move a flake on each loop var ITEM_SPEED = 50; //time delay in milliseconds before looping (def: 40) // END CONFIGURABLE CONSTANTS var IE_ENGINE = (document.all) ? true : false; var NS_ENGINE = (document.layers) ? true : false; var animatorThread = null; // To prevent a new flake from being created // on each loop time, we give it a sleep counter // that increments. var sprawnSleeping = 0; // Stores the position of mouse. var mousePos = new Array(2); mousePos[0] = 0; mousePos[1] = 0; // Stores previous positions of mouse. // So that we don't create a flake when // the mouse hasn't moved. var oldMousePos = new Array(2); oldMousePos[0] = 0; oldMousePos[1] = 0; // A table of flake positions and information. var trailMatrix = new Array(ITEM_COUNT); for(var i=0; i<trailMatrix.length; i++) { trailMatrix[i] = new Array(5); trailMatrix[i][0] = 0; trailMatrix[i][1] = 0; trailMatrix[i][2] = 0; trailMatrix[i][3] = ITEM_STAGES; trailMatrix[i][4] = "mouseTrailer_" + i; document.writeln((IE_ENGINE) ? '<DIV ID="' + trailMatrix[i][4] + '" STYLE="position:absolute; width:'+ITEM_W+'px; height:'+ITEM_H+'px; visibility:hidden;"><img src="'+ITEM_SRC+'" border=0></DIV>' : (NS_ENGINE) ? '<LAYER ID="' + trailMatrix[i][4] + '" position="absolute" width='+ITEM_W+' height='+ITEM_H+' visible="hide"><img src="'+ITEM_SRC+'" border=0></LAYER>' : ""); } function storeMousePos(e) { mousePos[0] = (IE_ENGINE) ? event.clientX+document.body.scrollLeft : (NS_ENGINE) ? e.pageX : 0; mousePos[1] = (IE_ENGINE) ? event.clientY+document.body.scrollTop : (NS_ENGINE) ? e.pageY : 0; } function sprawnNewTrail() { if(oldMousePos[0] != mousePos[0] || oldMousePos[1] != mousePos[1]) { var temp = trailMatrix[trailMatrix.length-1][4]; for(var i=trailMatrix.length-1; i>0; i--) { trailMatrix[i][0] = trailMatrix[i-1][0]; trailMatrix[i][1] = trailMatrix[i-1][1]; trailMatrix[i][2] = trailMatrix[i-1][2]; trailMatrix[i][3] = trailMatrix[i-1][3]; trailMatrix[i][4] = trailMatrix[i-1][4]; } trailMatrix[0][0] = mousePos[0]; trailMatrix[0][1] = mousePos[1]; trailMatrix[0][2] = ITEM_TRAVEL; trailMatrix[0][3] = ITEM_STAGES; trailMatrix[0][4] = temp; //id for trailer layer } oldMousePos[0] = mousePos[0]; oldMousePos[1] = mousePos[1]; } function animateTrail() { for(var i=0; i<trailMatrix.length; i++) { if(trailMatrix[i][2] > 0) { trailMatrix[i][1] += ITEM_INCREMENT; trailMatrix[i][2]--; trailMatrix[i][3] = Math.ceil((trailMatrix[i][2] * ITEM_STAGES) / ITEM_TRAVEL); updateTrail(trailMatrix[i][4], trailMatrix[i][0], trailMatrix[i][1], trailMatrix[i][3]); } else { hideTrail(trailMatrix[i][4]); } } sprawnSleeping++; if(sprawnSleeping >= 2) { //We create a new flake every 2 loops sprawnSleeping = 0; sprawnNewTrail(); } } function updateTrail(obj, x, y, stage) { var imgTop = (ITEM_STAGES - stage) * ITEM_H; if(IE_ENGINE) { document.all[obj].style.clip = "rect("+imgTop +" "+ ITEM_W +" "+ (imgTop+ITEM_H)+" 0)"; document.all[obj].style.left = x; document.all[obj].style.top = y - imgTop; document.all[obj].style.visibility = "visible"; } else if(NS_ENGINE) { document.layers[obj].clip.top = imgTop; document.layers[obj].clip.bottom = imgTop + ITEM_H; document.layers[obj].left = x; document.layers[obj].top = y - imgTop; document.layers[obj].visibility = "show"; } } function hideTrail(obj) { if(IE_ENGINE) { document.all[obj].style.visibility = "hidden"; } else if(NS_ENGINE) { document.layers[obj].visibility = "hide"; } } function init() { if(NS_ENGINE)document.captureEvents(Event.MOUSEMOVE); if(IE_ENGINE || NS_ENGINE) { document.onmousemove = storeMousePos; animatorThread = setInterval("animateTrail()", ITEM_SPEED); } } function end() { if(animatorThread != null) { clearInterval(animatorThread); animatorThread = null; } } //--> </script> <body bgcolor="blue" onload="init()" onunload="end()"> </body> </html> </body> </html>
اين کدباعث ميشه تيتر شما به صورت متحرک دربياد
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دوستان با استفاده از کد زير در وبلاگ شما برف مي باره
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